

The game recognizes if you caused your opponent to crash into various types of obstacles - oncoming traffic, walls, or other wrecks, for example - and scores your takeout accordingly. Anyway, you can demolish the opposition in a variety of ways, and it's staggering to see how painstakingly all the methods were documented.

Not surprisingly, these are the events that I looked forward to the most during the world tour mode apart from the crash events, of course. While you can do this on any event type in which you have opponents, there is one that is designed specifically for it: the "road rage" events.ĭo it with style: perform Signature Takedowns, and you'll get rewarded like crazy. See, there are now specific rewards for "taking down" opposing racers - hence the subtitle. This time around, the nigh-pornographic crash sequences play second fiddle to real-deal game mechanics built into them. But Burnout 3, if you can believe it, ups the ante. By means of its spectacular physics model, it rewarded offensive driving in ways that no pure racing game before it ever had. The Burnout series was implicitly very violent to begin with. The end result, just like it was in our dreams, is a brilliant and addictive arcade racer that truly transcends that arbitrary label. Burnout 3: Takedown is the culmination of all the enticing concepts that the series has been previously flirting with. Yes, I'm laying the hyperbole pretty thick, but in this case, it's appropriate. You now have an inkling as to how much Burnout 3 has added to the series' already-solid formula. Think about everything that was brilliant about its predecessors - the whimsical take on the laws of physics, the gorgeous graphics, and the completely insane emphasis on crashing - and multiply it by ten thousand. As much as I'm hesitant to make statements as conclusive as the following, it must be said: Burnout 3: Takedown is the new king of arcade racers.
